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Mindful Psychonauts
Have you ever played a game and thought “Damn, this may very well be the greatest game of all time,” yet you feel you’re part in a
minority when you think that? That’s Psychonauts in a nutshell. One of the greatest games of all time, and sadly one of the most
underplayed. ![]()
The story of Psychonauts commences with a boy with amazing psychic abilities by the name of Rasputin (or Raz for short) interrupting
a secret psychic camp meeting. Eventually, Raz introduces himself and expresses his desire to become a Psychonaut, a psychic agents
who use their abilities to battle psycho-terrorism and retrieving vital information from other people’s minds. Over time he realizes that not
everything is what it seems, and that he’s in the middle of a mental mishap of memory problems with Raz being the only one who can
stop it. ![]()
To be frank, there is nearly nothing wrong with the game. The writing is pretty humorous (Agent Cruller’s various job descriptions
throughout the game are hilarious). The supporting characters and Raz all do a good job at what they do in terms of making you believe
the reason for them they’re at the psychic camp. The music suits the occasion for every location you go to, such as the groovy disco tune
from Milla’s psyche. The only complaint I have (if you can even call it that) is that some fetch quests seem too long to complete, let alone
do. |
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