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Our final feature: all the official facts that proved Sabreman Stampede's existence, with some artwork and exclusive footage.
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Chris Seavor tells us what happened with Conker's Other Bad Day and hints us with the beginning of its storyline.
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Microsoft still doesn't rule out its launch, Activision blames Nintendo too.
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Only in very rare occasions we manage to see artwork from games we won't ever get.
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Check out our exclusive Avatar Checker to find out who already got a virtual alter-ego.
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Our Killer Instinct (SNES) section wouldn't be complete without the full soundtrack for the game.
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Our ever growing gallery with all the latest Banjo artworks.
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A collection of artworks and mp3 files of the Banjo-Tooie port for XBLA.
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A big collection of Viva Pinata Vision Cards that you can use to summon species in Trouble in Paradise.
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VPTiP mostly, if not entirely, makes up for the small expectations Pinata fans had for the first title.
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A long chat with BK Nuts & Bolts director, Gregg Mayles, to discover details only suitable for Rare fans.
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Full Xbox coverage: hands-on impressions of all the Rare games for X360, plus interviews about Banjo, Fable II, Gears 2...
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Our VPPP coverage finds its climax with a new live-chat, this time with Pocket Paradise's Paul Machacek.
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Every single Sabre Wulf artwork and the full soundtrack for the GBA game waiting for the right explorer to discover it.
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We talk with Mark Edmonds and Duncan Botwood from Rare to celebrate the 10th Anniversary of GoldenEye 007.
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Just remember the days when you used remote mines to make flight tests with the Facility scientist or faced Jaws in el-Saghira temple.
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Dom domdi dodi do di, dom di de daa, da da da di dom du du, dim de di de daa... All together now!!